Kylie Hammett


Event Planning Projects

The following are some of the larger events and even projects that I have either led or heavily helped in the creation so far.


Game Development Club at the University of Washington Tacoma

Listed below are photos from some of the Game Development Club's events which have been taken by the Game Development Club:

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Duration of Involvement:

October 2022 to June 2025

Club Leadership Positions Served:

Club Mission:

Game Development Club at UWT is dedicated to the learning and teaching of video game development, both as a hobby and for entrance into the Video Game Industry.

Involvement Description:

With this club, I served in multiple leadership roles and the club has had a focus on learning and teaching how to create game development and programming based projects. Specifically, the club learned and started creating original games in teams using the Unity and Godot game engines, the club created the Game Development Club at UWT club website from nothing, developed community game development workshops hosted by student members and club alumni, providing community game showcases and alpha-testing opportunities, and the club became leading members of reviving the annual UW Tri-Campus Game Jam and in creating UHackathon, an annual UWT-based hackathon. Additionally, the club has become more involved both through social media, creating both community events and guest speaker events with industry professionals, and tabling at multiple UWT events like Involvement Fairs and Block Party.

Some of the guest speaker events include people such as Eric Barone (ConcernedApe), Christian Tuttle (Imaginary Game Studios), Alison Czarnietzki (Only By Midnight Studios), and Jerry Vorhies. The alpha testing event was with the game Spellomancer (Hidden Variable Studios). As for the workshops that some of the club’s members hosted, they focused on topics such as Introduction to Game Design, Introduction to Pixel Art, Krita, Introduction and Sculpting in Blender.

Technology Used:

GitHub, Unity, itch.io, Canva, Discord, Instagram, LinkTree

Challenges and What Was Learned:

I learned both technical skills from how to develop a game to more skills in using software such as Unity, Godot, Krita, and Blender and even programming languages such as Lua. Additionally, I also learned how to create opportunities as the club was starting with 4 members and has grown to 15 members and is now thriving as the main focuses were making sure that the club could be there for anyone while creating opportunities that can positively impact people’s lives and careers.

Links to Two of the Projects:

Beat City Blast - A 3D Unity-based platforming game that was created in the UW Tri-Campus Game Jam 2025:

Play Beat City Blast here!

Game Development Club at UWT Club Website - A website that helps to show the community more about the club is and has accomplished so far:

The Game Development Club at UWT Club Website!

IEEE UWT Student Branch

Listed below are photos from some of the IEEE's events which have been taken by the IEEE UWT Student and PES Branches:

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Duration of Involvement:

October 2022 to June 2025

Club Leadership Positions Served:

Club Mission:

To Inspire, Enable, Empower and Energize people to enhance their technical and innovation interests by providing them a platform to showcase their skills.

Involvement Description:

With this club, I served in multiple leadership roles and the club has had a focus on learning and teaching how to create robotics, engineering, and electronics based projects and more recently I have been involved with the Xylophone Robot and Robobrawl projects and this year, the club was able to the club was able to have 5 people attend the 2025 IEEE Rising Stars Conference, created 2 team projects of building RC Cars from scratch, making sure that the UWT IEEE programs are active within IEEE’s Region 6 and Seattle Section programs, and helped grow UWT’s Branch of IEEE Power and Energy Society (PES) and has become more involved both through social media, creating both community events and guest speaker events with industry professionals, and tabling at multiple UWT events like Involvement Fairs and Block Party.

Technology Used:

Python, Arduino, Raspberry Pi, vTools, CampusGroups, Microsoft Suite, Google Suite, Discord, Instagram, LinkTree

Challenges and What Was Learned:

In this club, I learned more about technical skills in circuits and robotics but also how to step out of my comfort zone to continuously learn new skills, how to create a funding proposal, and also how to take risks in order to create learning and community building opportunities. Additionally, I learned also about how to adapt as life happens or scenarios change to make sure that what I was doing were the right actions to take with the club in mind especially with the club growing from only 5 members to about 20 active members during my time in a President role since I made sure that opportunities could be created that would help people and the community first.


UHackathon 2025

Shown below are photos and marketing materials from UHackathon which were taken by Primitivo M. Bambao IV:

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Event Occured:

May 17th, 2025

Duration of Event Planning:

February 2025 to May 2025

Description:

UHackathon—a dynamic 6-hour hackathon where teams of four will collaborate, create, and compete! Whether you're a coding pro or a first-time hacker, this is your chance to showcase your skills, solve real-world challenges, and connect with industry leaders.

In this event, I was both a main co-lead to planning UHackathon and had the chance to compete. Some of the responsibilities included leading and attending meetings both with the UHackathon Planning Team of up to 20 members, a volunteer team of 7 people, and with up to 10 University of Washington Tacoma faculty members from various departments, developing a plan with the event leads on how UHackathon could happen between event logistics to community outreach and marketing. We especially made sure everything we did was ethical, can be used to create an annual hackathon, and could bring the entire community together with it being focused on the University of Washington Tacoma but also open to anyone as the event also bring accessibility to the community in experiencing a hackathon. Additionally, I also created and co-moderated for UHackathon 2025 the Discord server for all UHackathon events which has 100+ members and was started in March 2025.

UHackathon 2025 is the first hackathon at the University of Washington Tacoma since 2019 and is the largest as of May 2025 in the South Puget Sound area with nearly 100 competitors on the day.

Technology Used:

Google Suite, Discord, and LinkedIn

Challenges and What Was Learned:

From this event, there was learning on how to create an event but also how to move forward when things seemed tough or when the odds were against us as there were several points where the hackathon was almost canceled or significantly decreased, however, the Planning Team and I were able to create plans that were presented to the University of Washington Tacoma staff to ensure safety and balance for everyone. I also learned both as an event planning main lead and due to the event being judged by external judges, had the chance to learn also as a competitor as the hackathon about how a hackathon works in both similarities and differences to other community events and coding competitions.


RSO Coordinator Events

Note: This is to focus on the overall event planning process. For more information on other aspects of these events such as marketing, it can be found on the Design & Marketing Projects page.

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Duration of Event Planning:

September 2023 to June 2025

Events Planned in the Timeframe:

Description:

As a part of the RSO Coordinator position, one of my responsibilities was to create university-wide events in a small team including Club Camp (an event of student leadership training), Involvement Fairs (which are club outreach events where all of the community can learn more about the clubs at UW Tacoma), and Block Party (an annual end of year celebration that is focused on community-building and connecting the student clubs and departments to the university community).

Technology Used:

Canva and CampusGroups

Challenges and What Was Learned:

During these events, I learned how to develop large scale events both collaboratively and individually and to make large scale decisions with less hesitations. Some of these growth areas include project planning, event planning, and marketing but also how to create events in a time limit and while many things were going on simultaneously.


UW Tri-Campus Game Jam 2025

Shown below are photos from the event with photos being from Game Development Club @ UW Seattle, Game Development Club @ UWT, Husky Game Dev, Women in Computing Sciences (WiCS) at UW Tacoma, and the flyer, event stickers, and marketing materials being created by Eva Howard and WiCs organzation and group photos by Tom of the Game Devleopment Club @ UW Seattle.

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Event Occured:

Event Planning Duration:

December 2024 to April 2025

Description:

The UW Tri-Campus Game Jam involves the Game Development Clubs of the Tacoma, Seattle, and Bothell campuses and UW Tacoma’s Women in Computing Science! The goal is to create an event where students can code in teams of students throughout UW or individually develop a game to both create a project within a time limit and to create new connections in the process. We will have judges from the video game industry deciding who will win the event with a Game Showcase Day at UW Seattle but also with virtual options available so everyone can attend.

Technology Used:

itch.io, Unity, Autodesk Sketchbook, Google Suite

Challenges and What Was Learned:

From the experience of being the main lead of organizing how the event worked, it taught a lot about communication both with the project development team and also with judges to ensure that the event could go well, especially with one of the judges being able to create a community livestream event showcase of each of the games submitted. Additionally, due to how the event was judged by external judges in industry, I also had the chance to be a design collaborator with four of my friends to create a game called Beat City Blast in which the project taught me about how to manage time and to refine goals so that they can both be ambitious but also realistic even if that means simplifying or continuously changing your initial plans both in ideas for a project and contributions to a group effort as we created a 3D platformer and the group's composer got the game to receive recognition for Best Audio from the judges.

Link to the Project:

UW Tri-Campus Game Jam 2025 itch.io page!

Credits of Elements Used to Create this Website

2025 - Kylie Hammett